

Interestingly enough, with Deadhaus Sonata I'm going back to my roots. You play as the undead, such as vampires and revenants, against the living. Can you introduce your vision to our readers?ĭeadhaus Sonata is the spiritual successor to Blood Omen: Legacy of Kain.

We've had a long chat with Dyack earlier this month to learn more about each of the defining technical and design elements of Deadhaus Sonata. With Deadhaus Sonata, Dyack and his fellow developers at Apocalypse Studios are aiming to recapture the neglected Legacy of Kain fanbase in a free-to-play online action roleplaying game that is powered by Amazon's Lumberyard engine/AWS cloud technology and Genvid's intriguing interactive livestreaming SDK, which we previously reported on a while ago. That shouldn't be surprising, anyway, given that the man behind the concept is none other than Denis Dyack, the former Silicon Knights president and director of acclaimed games such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes, as well as the less successful Too Human. Deadhaus Sonata might not be a game you've read about before (unless you're a regular reader here, as we covered it twice last year), but it's certainly very ambitious.
